# Solving a Maze with Breadth First Search

##### August 7, 2020

How can we find the fastest way from point A to point B? Solving problems like this is very common in computing. An enemy AI in a video game needs to be able to find the fastest way to the player. Google Maps needs to find the fastest way to your destination. Here, we just want to solve a maze.

There are several pathfinding algorithms. The one we’ll focus on today is Breadth-first Search or BFS. This algorithm is guaranteed to give the fastest path on an unweighted graph.

### What is a Graph? This is a graph. Unlike in a tree, a graph is allowed to have circular references. Each point of the graph is called a vertex. The lines that connect the vertices are called edges.

Some graphs may be weighted, meaning that some edges are longer than others. Some edges may be directed, as in, the connection can only go in one direction. We’ll be focusing on unweighted graphs because BFS isn’t very useful otherwise. BFS can work on directed graphs, but figuring how to do that will be left as an exercise to the reader.

### Creating a HashMap

We need to be able to store a graph on the computer’s memory. Each vertex can simply be represented as a list of its neighbors.

``````// in case you can't tell, these examples are using Java
class Vertex {

public Vertex() {
}

}

}

// you probably want to override the hash() function
}
``````

A graph can be a HashMap containing a name for each vertex, and the vertex. If you don’t know what a HashMap is, you may want to look at this article.

``````class Graph {
private HashMap<String, Vertex> vertices;

public Graph() {
this.vertices = new HashMap<>();
}

Vertex vertex = new Vertex();
vertices.put(name, vertex);
return vertex;
}

public void addEdge(String vertex1, String vertex2) {
Vertex v1 = vertices.get(vertex1);
Vertex v2 = vertices.get(vertex2);

}
}
``````

### Traversing the Graph

We need a Queue of vertices to traverse. Whenever we reach a certain vertex, we add all its adjacent vertices to the queue, unless that vertex was already reached. We’ll need a HashSet to store which vertices we’ve already reached. We’ll make a `breadthFirstTraversal` method which contains the following.

``````public void breadthFirstTraversal(String start, String end) {
Vertex startVert = vertices.get(start);
Vertex endVert = vertices.get(end);

HashSet<Vertex> visited = new HashSet<>();

visited.add(startVert); // this is the first vertex

Vertex current = startVert; // the current vertex to check
while (current != endVert) { // repeats until the end is reached

if (!visited.contains(v)) { // but only if it hasn't already been traversed
}
}

current = queue.remove(); // goes to the next vertex
}
}
``````

### Creating a Path

Of course, all this algorithm does is traverse the graph. We need a path. Luckily, this is surprisingly simple. For each vertex, we’ll need to store the previous vertex. We can just change the HashSet to be a HashMap to do this. We’ll need a list of vertices for the path. We’ll start by adding the last vertex’s previous, then its previous, and so on until we reach the beginning.

``````public LinkedList<Vertex> breadthFirstSearch(String start, String end) {
Vertex startVert = vertices.get(start);
Vertex endVert = vertices.get(end);

HashMap<Vertex, Vertex> visited = new HashMap<>();

visited.put(startVert, null); // this is the first vertex

Vertex current = startVert; // the current vertex to check
while (current != endVert) { // repeats until the end is reached

if (!visited.containsKey(v)) { // but only if it hasn't already been traversed
visited.put(v, current);
}
}

current = queue.remove(); // goes to the next vertex
}

// create the path
while (current != startVert) {
current = visited.get(current);
}

return path;
}
``````

The next several images demonstrate how exactly this code works:     ### Solving the Maze

In case you were wondering, all you would need to do to solve a maze with this is to turn it into a graph  Mike White